"Professor Goddard does not know the relation between action and reaction and the need to have something better than a vacuum against which to react. He seems to lack the basic knowledge ladled out daily in high schools."
--1921 New York Times editorial about Robert Goddard's revolutionary rocket work.

"Correction: It is now definitely established that a rocket can function in a vacuum. The 'Times' regrets the error."
NY Times, July 1969.

— New York Times

Feed aggregator

AI helps reconstruct damaged Latin inscriptions from the Roman Empire

Google DeepMind and historians created an AI tool called Aeneas that can predict the missing words in Latin inscriptions carved into stone walls and pottery sherds from the ancient Roman Empire.
Categories: Astronomy

What were ancient humans thinking when they began to bury their dead?

Claims that a small-brained hominin called Homo naledi buried its dead raise intriguing questions about ancient minds and why we engage in this peculiar practice
Categories: Astronomy

Spectacular Triassic reptile had an early kind of feathers

A 247-million-year-old fossil reptile boasted an enormous crest on its back made from feather-like appendages, long before the appearance of feathered dinosaurs
Categories: Astronomy

Gold can be heated to 14 times its melting point without melting

With fast heating, sheets of gold can shoot past the theoretical maximum temperature a solid can have before it melts – raising questions about what the true limits are
Categories: Astronomy

Radio JOVE Volunteers Tune In to the Sun’s Low Notes

NASA - Breaking News - 11 hours 43 min ago

As the Sun approaches the most active part of its eleven-year magnetic cycle this summer, NASA volunteers have been watching it closely. Now they’ve spotted a new trend in solar behavior that will have you reaching for your suntan lotion. It’s all about something called a “Type II” solar radio burst:

“Type II solar radio bursts are not commonly detected in the frequency range between 15 to 30 megahertz,” said Prof. Chuck Higgins, Co-founder of Radio JOVE. “Recently, we’re seeing many of them in that range.”

Let’s unpack that. Our Sun often sprays powerful blasts of radio waves into space. Heliophysicists classify these radio bursts into five different types depending on how the frequency of the radio waves drifts over time. “Type II” solar radio bursts seem to come from solar flares and enormous squirts of hot plasma called coronal mass ejections.

Now, Thomas Freeman, an undergraduate student at Middle Tennessee State University, and other volunteers working on NASA’s Radio JOVE project have observed something interesting about these Type II bursts: they are now showing up at lower frequencies—somewhere in between FM and AM radio. 

What does it mean? It means our star is full of surprises! These Radio JOVE observations of the Sun’s radio emissions during solar maximum can be used to extend our knowledge of solar emissions to lower frequencies and, therefore, to distances farther from the Sun. 

Radio JOVE is a NASA partner citizen science project in which participants assemble and operate radio astronomy telescopes to gather and contribute data to support scientific studies.  Radio JOVE collaborated with SunRISE Ground Radio Lab,  organized teams of high school students to observe the Sun, and recently published a paper on these Type II solar radio bursts. Learn more and get involved!  

A Type II solar radio burst on April 23rd, 2024, seen as the gently sloping yellow band drifting from 17:49 to 18:02 UTC in the 15-30 MHz radio frequency-time spectrogram. Credit: Tom Ashcraft, Lamy, NM Share

Details

Last Updated

Jul 23, 2025

Related Terms Explore More

2 min read Bring NASA Science into Your Library!

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2 days ago

4 min read NASA to Launch SNIFS, Sun’s Next Trailblazing Spectator

July will see the launch of the groundbreaking Solar EruptioN Integral Field Spectrograph mission, or…



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6 days ago

6 min read NASA’s TRACERS Studies Explosive Process in Earth’s Magnetic Shield

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7 days ago

Categories: NASA

Radio JOVE Volunteers Tune In to the Sun’s Low Notes

NASA News - 11 hours 43 min ago

As the Sun approaches the most active part of its eleven-year magnetic cycle this summer, NASA volunteers have been watching it closely. Now they’ve spotted a new trend in solar behavior that will have you reaching for your suntan lotion. It’s all about something called a “Type II” solar radio burst:

“Type II solar radio bursts are not commonly detected in the frequency range between 15 to 30 megahertz,” said Prof. Chuck Higgins, Co-founder of Radio JOVE. “Recently, we’re seeing many of them in that range.”

Let’s unpack that. Our Sun often sprays powerful blasts of radio waves into space. Heliophysicists classify these radio bursts into five different types depending on how the frequency of the radio waves drifts over time. “Type II” solar radio bursts seem to come from solar flares and enormous squirts of hot plasma called coronal mass ejections.

Now, Thomas Freeman, an undergraduate student at Middle Tennessee State University, and other volunteers working on NASA’s Radio JOVE project have observed something interesting about these Type II bursts: they are now showing up at lower frequencies—somewhere in between FM and AM radio. 

What does it mean? It means our star is full of surprises! These Radio JOVE observations of the Sun’s radio emissions during solar maximum can be used to extend our knowledge of solar emissions to lower frequencies and, therefore, to distances farther from the Sun. 

Radio JOVE is a NASA partner citizen science project in which participants assemble and operate radio astronomy telescopes to gather and contribute data to support scientific studies.  Radio JOVE collaborated with SunRISE Ground Radio Lab,  organized teams of high school students to observe the Sun, and recently published a paper on these Type II solar radio bursts. Learn more and get involved!  

A Type II solar radio burst on April 23rd, 2024, seen as the gently sloping yellow band drifting from 17:49 to 18:02 UTC in the 15-30 MHz radio frequency-time spectrogram. Credit: Tom Ashcraft, Lamy, NM Share

Details

Last Updated

Jul 23, 2025

Related Terms Explore More

2 min read Bring NASA Science into Your Library!

Article


2 days ago

4 min read NASA to Launch SNIFS, Sun’s Next Trailblazing Spectator

July will see the launch of the groundbreaking Solar EruptioN Integral Field Spectrograph mission, or…



Article


6 days ago

6 min read NASA’s TRACERS Studies Explosive Process in Earth’s Magnetic Shield

Article


7 days ago

Categories: NASA

How do scientists calculate the probability that an asteroid could hit Earth?

Space.com - 11 hours 47 min ago
The 2024 YR4 asteroid may come close to Earth, but how do experts calculate this potential impact?
Categories: Astronomy

The Milky Way brightens the moonless summer sky this week: Here's where to look

Space.com - 12 hours 47 min ago
Our galaxy will make for a particularly splendid sight on the dark nights surrounding the new moon phase on July 24.
Categories: Astronomy

NASA Seeks Industry Concepts on Moon, Mars Communications

NASA - Breaking News - 12 hours 57 min ago
The Moon photographed from the International Space Station, pictured in between exterior International Space Station hardware (Credit: NASA).

NASA is seeking proposals from U.S. companies about innovative Moon and Mars proximity relay communication and navigation capabilities as the agency aims to use private industry satellite communications services for emerging missions.

On July 7, NASA issued a Request for Proposals, soliciting advanced industry concepts to establish high-bandwidth, high-reliability communications infrastructure between the lunar surface and an Earth-based operations control center, along with concepts that establish a critical communications relay on the Martian surface and transfer data between Mars and the Earth.

“These partnerships foster important advancements in communications and navigation,” said Greg Heckler, deputy program manager for capability development within NASA’s SCaN (Space Communications and Navigation) Program. “It allows our astronauts, our rovers, our spacecraft – all NASA missions – to expand humanity’s exploration of the Moon, Mars, and beyond.”

NASA’s request directly supports the agency’s long-term vision of an interoperable space communication and navigation infrastructure that enables science, exploration, and economic development in space. NASA, as one of many customers, will establish a marketplace that supports cost-effective commercial services involving communication needs on and around the Moon and Mars.

Responses are due by 5 p.m. EDT, Wednesday, Aug. 13.

NASA’s SCaN Program serves as the management office for the agency’s space communications and navigation. More than 100 NASA and non-NASA missions rely on SCaN’s two networks, the Near Space Network and the Deep Space Network, to support astronauts aboard the International Space Station and future Artemis missions, monitor Earth’s weather, support lunar exploration, and uncover the solar system and beyond.

Learn more about NASA’s SCaN Program at:

https://www.nasa.gov/scan

News Media Contact:
Claire O’Shea
Headquarters, Washington
202-358-1100
claire.a.o’shea@nasa.gov

Categories: NASA

NASA Seeks Industry Concepts on Moon, Mars Communications

NASA News - 12 hours 57 min ago
The Moon photographed from the International Space Station, pictured in between exterior International Space Station hardware (Credit: NASA).

NASA is seeking proposals from U.S. companies about innovative Moon and Mars proximity relay communication and navigation capabilities as the agency aims to use private industry satellite communications services for emerging missions.

On July 7, NASA issued a Request for Proposals, soliciting advanced industry concepts to establish high-bandwidth, high-reliability communications infrastructure between the lunar surface and an Earth-based operations control center, along with concepts that establish a critical communications relay on the Martian surface and transfer data between Mars and the Earth.

“These partnerships foster important advancements in communications and navigation,” said Greg Heckler, deputy program manager for capability development within NASA’s SCaN (Space Communications and Navigation) Program. “It allows our astronauts, our rovers, our spacecraft – all NASA missions – to expand humanity’s exploration of the Moon, Mars, and beyond.”

NASA’s request directly supports the agency’s long-term vision of an interoperable space communication and navigation infrastructure that enables science, exploration, and economic development in space. NASA, as one of many customers, will establish a marketplace that supports cost-effective commercial services involving communication needs on and around the Moon and Mars.

Responses are due by 5 p.m. EDT, Wednesday, Aug. 13.

NASA’s SCaN Program serves as the management office for the agency’s space communications and navigation. More than 100 NASA and non-NASA missions rely on SCaN’s two networks, the Near Space Network and the Deep Space Network, to support astronauts aboard the International Space Station and future Artemis missions, monitor Earth’s weather, support lunar exploration, and uncover the solar system and beyond.

Learn more about NASA’s SCaN Program at:

https://www.nasa.gov/scan

News Media Contact:
Claire O’Shea
Headquarters, Washington
202-358-1100
claire.a.o’shea@nasa.gov

Categories: NASA

GRUVE Lab

NASA - Breaking News - 12 hours 59 min ago
4 Min Read GRUVE Lab The CAVE in the GRUVE Lab is capable of running highly immersive VR experiences through powerful projectors, mirrors, an infrared motion tracking system, and active-shutter glasses. Credits: NASA About

The GRUVE (Glenn Reconfigurable User-Interface and Virtual Reality Exploration) Lab is located within the GVIS Lab. It is home to the CAVE, which is predominantly used for mission scenarios and to tour virtual environments of NASA facilities.

GRUVE Lab VisualizationUsers virtually explore a facility at NASA’s Glenn Research Center in Cleveland.NASA GRUVE Lab DemonstrationA user analyzes a visualization of a prototype structure.NASA GRUVE Lab VisualizationA user analyzes a visualization of a prototype structure that will be used for a fire experiment on the Moon.NASA GRUVE Lab VisualizationA Graphics and Visualization Lab (GVIS) intern in the Cave Automatic Virtual Environment (CAVE).NASA GRUVE Lab TourA user takes a virtual tour of a facility at NASA’s Glenn Research Center in Cleveland.NASA How GRUVE Works

GRUVE allows multiple people to view a visualization in 3D together. These visualizations include 3D models of NASA facilities and intricate images created from collected data. 

Powerful projectors and mirrors, in combination with an infrared motion tracking system and active-shutter glasses, allow viewers to view 3D models and data in perfect perspective. 3D models effectively pop off the screen and remain proportional no matter where the user with the pair of tracking glasses moves in the environment. 

The CAVE can be driven by either a Windows or Linux computer system, enabling the team to use the best environment for a given problem and software tool. 

The CAVE setup immerses the user in 3D visualizations through walls on all sides, projectors from above, tracking cameras, and mirrors hidden behind the facade.Visbox, Inc. Benefits of GRUVE

The CAVE’s technology provides a unique advantage for researchers, scientists, engineers, and others. Seeing and analyzing forces and data that would otherwise not be viewable to the human eye allows the observer to understand their subject matter in more detail. 

Benefits of GRUVE to research include: 

  • Providing an immersive environment: with large screens to fill peripheral vision and stereoscopic projection for a real sense of three-dimensional space, more parts of the brain are engaged, and the user is better able to understand problems and solve them faster 
  • More effective collaboration: the ability to see each other in the virtual reality environment makes GRUVE better for collaboration than traditional VR technology 
  • Seeing complex data and flows in 3D: this makes it easier for both experts and non-experts to understand the data 
  • Providing greater resolution and larger display size: this allows details to be displayed without losing their context 
  • Delivering faster and more accurate manipulation and viewing of models, including CAD data, with fewer errors: this results in a faster time to market and less re-work 

All members of NASA Glenn may use GRUVE for their projects.

Applications of Immersive 3D Environments
  • Fluid dynamics analysis (CFD) 
  • Point cloud data, e.g., LiDAR 
  • Virtual design reviews 
  • Virtual manufacturing testing 
  • Computer Aided Design (CAD) 
  • 3D imaging data 
  • Training and education 
  • Virtual procedures 
  • Biomedical research 
  • Molecular dynamics 
  • Virtual building walkthroughs 
  • Showroom “theater” 
  • Education and outreach 
  • Building Information Management (BIM) 
  • Big data and data mining 
  • Cybersecurity data analysis 
  • Safety systems analysis 
  • Microfocus CT scan data 
  • Electron microscopy 
  • 3D photos and videos 
Data Types Supported
  • Point cloud data 
  • Volume data 
  • Computational fluid dynamics (CFD) 
  • Computer Aided Design (CAD) 
  • Molecular dynamics 
GRUVE Hardware 
  • Linux CAVE node 
  • Windows 10 CAVE node 
  • CAVE wall 
  • Stereo glasses 
  • Audio system 
  • Tracking system 
  • Wand 
Software Available in the GRUVE Lab 
  • The Windows node attached to the GRUVE Lab runs middleware software, which enables Unity-developed applications to run in the CAVE. This greatly expands the number of VR applications that can be run. 
  • Vrui VR Toolkit-based applications such as LiDAR viewer and 3D visualizer 
  • VMD – Visual Molecular Dynamics 
  • ParaView 
  • COVISE– Collaborative Visualization and Simulation Environment
Other Visualization Devices

The GVIS Lab maintains a large collection of computing, visualization, and user interaction devices including: 

  • Virtual reality display devices 
  • Head-mounted displays 
  • Room-scale CAVE 
  • Augmented reality head-mounted displays 
  • 3D displays 
  • Psuedo-3D displays 
  • Pepper’s Ghost display 
  • Persistence of Vision (POV) LED display 
  • Light field technology- based displays 
  • Projection devices for projected AR 
  • Natural user interface devices 
  • Hand gesture recognition devices 
  • Motion capture devices 
  • Cameras for mixed reality 
  • Computing hardware 
  • High-end laptops 
  • High-end desktops 
  • High-end tablets and smartphones 
  • Cameras 
  • Stereo 3D camera 
  • 180/360 camera 
  • Flight simulators 
  • 3D printers 

All these devices are available for employees to try and test for possible application to their work. 

A Graphics and Visualization Lab (GVIS) intern in the Cave Automatic Virtual Environment (CAVE).NASA Contact Us 

Need to reach us? You can send an email directly to the GVIS Team (GRC-DL-GVIS@mail.nasa.gov) or to the team leader, Herb Schilling (hschilling@nasa.gov). 

Share Details Last Updated Jul 23, 2025 LocationGlenn Research Center Related Terms Explore More 5 min read NASA Advances Pressure Sensitive Paint Research Capability Article 3 weeks ago 1 min read Gateway Space Station in 3D Article 11 months ago 5 min read Augmented Reality Speeds Spacecraft Construction at NASA Goddard Article 1 year ago Keep Exploring Discover More Topics From NASA

Want to Go on a Simulated Mission to the Moon?

Aeronautics STEM

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Categories: NASA

GRUVE Lab

NASA News - 12 hours 59 min ago
4 Min Read GRUVE Lab The CAVE in the GRUVE Lab is capable of running highly immersive VR experiences through powerful projectors, mirrors, an infrared motion tracking system, and active-shutter glasses. Credits: NASA About

The GRUVE (Glenn Reconfigurable User-Interface and Virtual Reality Exploration) Lab is located within the GVIS Lab. It is home to the CAVE, which is predominantly used for mission scenarios and to tour virtual environments of NASA facilities.

GRUVE Lab VisualizationUsers virtually explore a facility at NASA’s Glenn Research Center in Cleveland.NASA GRUVE Lab DemonstrationA user analyzes a visualization of a prototype structure.NASA GRUVE Lab VisualizationA user analyzes a visualization of a prototype structure that will be used for a fire experiment on the Moon.NASA GRUVE Lab VisualizationA Graphics and Visualization Lab (GVIS) intern in the Cave Automatic Virtual Environment (CAVE).NASA GRUVE Lab TourA user takes a virtual tour of a facility at NASA’s Glenn Research Center in Cleveland.NASA How GRUVE Works

GRUVE allows multiple people to view a visualization in 3D together. These visualizations include 3D models of NASA facilities and intricate images created from collected data. 

Powerful projectors and mirrors, in combination with an infrared motion tracking system and active-shutter glasses, allow viewers to view 3D models and data in perfect perspective. 3D models effectively pop off the screen and remain proportional no matter where the user with the pair of tracking glasses moves in the environment. 

The CAVE can be driven by either a Windows or Linux computer system, enabling the team to use the best environment for a given problem and software tool. 

The CAVE setup immerses the user in 3D visualizations through walls on all sides, projectors from above, tracking cameras, and mirrors hidden behind the facade.Visbox, Inc. Benefits of GRUVE

The CAVE’s technology provides a unique advantage for researchers, scientists, engineers, and others. Seeing and analyzing forces and data that would otherwise not be viewable to the human eye allows the observer to understand their subject matter in more detail. 

Benefits of GRUVE to research include: 

  • Providing an immersive environment: with large screens to fill peripheral vision and stereoscopic projection for a real sense of three-dimensional space, more parts of the brain are engaged, and the user is better able to understand problems and solve them faster 
  • More effective collaboration: the ability to see each other in the virtual reality environment makes GRUVE better for collaboration than traditional VR technology 
  • Seeing complex data and flows in 3D: this makes it easier for both experts and non-experts to understand the data 
  • Providing greater resolution and larger display size: this allows details to be displayed without losing their context 
  • Delivering faster and more accurate manipulation and viewing of models, including CAD data, with fewer errors: this results in a faster time to market and less re-work 

All members of NASA Glenn may use GRUVE for their projects.

Applications of Immersive 3D Environments
  • Fluid dynamics analysis (CFD) 
  • Point cloud data, e.g., LiDAR 
  • Virtual design reviews 
  • Virtual manufacturing testing 
  • Computer Aided Design (CAD) 
  • 3D imaging data 
  • Training and education 
  • Virtual procedures 
  • Biomedical research 
  • Molecular dynamics 
  • Virtual building walkthroughs 
  • Showroom “theater” 
  • Education and outreach 
  • Building Information Management (BIM) 
  • Big data and data mining 
  • Cybersecurity data analysis 
  • Safety systems analysis 
  • Microfocus CT scan data 
  • Electron microscopy 
  • 3D photos and videos 
Data Types Supported
  • Point cloud data 
  • Volume data 
  • Computational fluid dynamics (CFD) 
  • Computer Aided Design (CAD) 
  • Molecular dynamics 
GRUVE Hardware 
  • Linux CAVE node 
  • Windows 10 CAVE node 
  • CAVE wall 
  • Stereo glasses 
  • Audio system 
  • Tracking system 
  • Wand 
Software Available in the GRUVE Lab 
  • The Windows node attached to the GRUVE Lab runs middleware software, which enables Unity-developed applications to run in the CAVE. This greatly expands the number of VR applications that can be run. 
  • Vrui VR Toolkit-based applications such as LiDAR viewer and 3D visualizer 
  • VMD – Visual Molecular Dynamics 
  • ParaView 
  • COVISE– Collaborative Visualization and Simulation Environment
Other Visualization Devices

The GVIS Lab maintains a large collection of computing, visualization, and user interaction devices including: 

  • Virtual reality display devices 
  • Head-mounted displays 
  • Room-scale CAVE 
  • Augmented reality head-mounted displays 
  • 3D displays 
  • Psuedo-3D displays 
  • Pepper’s Ghost display 
  • Persistence of Vision (POV) LED display 
  • Light field technology- based displays 
  • Projection devices for projected AR 
  • Natural user interface devices 
  • Hand gesture recognition devices 
  • Motion capture devices 
  • Cameras for mixed reality 
  • Computing hardware 
  • High-end laptops 
  • High-end desktops 
  • High-end tablets and smartphones 
  • Cameras 
  • Stereo 3D camera 
  • 180/360 camera 
  • Flight simulators 
  • 3D printers 

All these devices are available for employees to try and test for possible application to their work. 

A Graphics and Visualization Lab (GVIS) intern in the Cave Automatic Virtual Environment (CAVE).NASA Contact Us 

Need to reach us? You can send an email directly to the GVIS Team (GRC-DL-GVIS@mail.nasa.gov) or to the team leader, Herb Schilling (hschilling@nasa.gov). 

Share Details Last Updated Jul 23, 2025 LocationGlenn Research Center Related Terms Explore More 5 min read NASA Advances Pressure Sensitive Paint Research Capability Article 3 weeks ago 1 min read Gateway Space Station in 3D Article 11 months ago 5 min read Augmented Reality Speeds Spacecraft Construction at NASA Goddard Article 1 year ago Keep Exploring Discover More Topics From NASA

Want to Go on a Simulated Mission to the Moon?

Aeronautics STEM

Glenn University Student Design Challenges

NASA at Home: Virtual Tours and Apps

Categories: NASA

GVIS History

NASA - Breaking News - 13 hours 2 min ago
4 Min Read GVIS History As part of NASA Glenn’s Scientific Computing and Visualization Team, the GVIS Lab has a storied visual and technological history.  Credits: NASA GVIS: the ICARE Era

In 1982, a $20 million supercomputer was brought to NASA Glenn. Scientists at NASA Glenn were becoming increasingly reliant on computer simulations to test their experiments. Advancements in computer technology allowed a different type of testing environment — one that revolved around virtual models and data over physical observation. The benefits of this method included a decrease in costs, a decrease in associated risk, faster turnaround, and more data.

High Definition Video System (HDVS)A High Definition Video System (HDVS) in the early Graphics and Visualization Lab (GVIS). NASA High Definition Video System (HDVS) in the LabNASA employee in early Graphics and Visualization Lab (GVIS) setup, containing High Definition Video Systems (HDVS). NASA Early Graphics and Visualization Lab (GVIS)Early Graphics and Visualization Lab (GVIS) setup, which housed original analog processing hardware. NASA Cray 1-S/2200 SupercomputerThe original Cray 1-S/2200 Supercomputer in the Research and Analysis Center in 1982.NASA

But this method of experimentation created a problem: With data-point counts somewhere in the millions, it was a challenge for scientists to even begin to look at their own collected data. In short, there was simply too much data to be analyzed. To solve this problem, NASA Glenn built the Interactive Computer Aided Research Engineering system (ICARE) in the center’s Research Analysis Center.  

Taking up several rooms, consisting of 22 total workstations, and costing a grand total of $20 million, the ICARE system was a way for scientists to examine their data through the aid of supercomputer visualizations. Using both graphical and modular methods, ICARE’s visualizations revealed and shared information in ways that traditional methods could not match. 

The construction and implementation of the ICARE system was revolutionary to both the center and NASA as a whole. Before 1982, NASA already had an established interest in powerful computers; however, the ICARE system took NASA into the era of supercomputing. ICARE also brought increased attention to the value and power of scientific visualization. 

Original Processing HardwareOriginal analog Graphics and Visualization Lab (GVIS) processing hardware.NASA ICARE RoomAn ICARE room in the Research and Analysis Center. NASA 1980s VisualizationA typical 1980s visualization at NASA’s Glenn Research Center in Cleveland.NASA GRAPH3DGRAPH3D was an innovative technology in the 1980s that supported shaded surfaces and had a rich set of user-friendly commands.NASA The Creation of GVIS

In 1989, it was time for an upgrade. NASA Glenn wanted the latest scientific visualization technology and techniques for its scientists, so the center expanded the Research Analysis Center to make room for the new Graphics and Visualization Lab (GVIS). The GVIS Lab acquired cutting-edge graphics technology, including studio-quality TV animation and recording equipment, stereographic displays, and image processing systems. Later, the High-Performance Computing Act of 1991 provided funding and opportunities to add high-speed computing, virtual reality, and collaborative visualization to its fleet of tools.

The secure supercomputing space that would eventually become the Graphics and Visualization Lab (GVIS), shown in 1989.NASA

During this period, the GVIS Lab was responsible for assisting NASA Glenn scientists who needed help visualizing their data. The lab was also tasked with inventing new visualization techniques and promoting NASA Glenn’s activities though tours, videos, and other outreach programs. Some of the techniques the lab developed included particle tracking, iso-surface contours, and volume visualization. Tour guests included school children, corporate VIPs, local and national politicians, TV news media, and researchers from other national labs. Using state-of-the-art recording and editing hardware, the GVIS Lab regularly shared work both inside and outside of NASA.   

As other labs and researchers began to gain access to their own scientific visualization tools, the GVIS Lab shifted its focus to experimenting with virtual reality- and augmented reality-based visualizations.

Jay HorowitzJay Horowitz saw the Graphics and Visualization Lab (GVIS) through its creation and early years at NASA’s Glenn Research Center in Cleveland. NASA Cray X-MP-2 SupercomputerThe Cray X-MP-2 Supercomputer that replaced the 1-S. NASA Early Research and Analysis CenterThe Research and Analysis Center pre-expansion. NASA Research and Analysis CenterThe Research and Analysis Center after the expansion. The Graphics and Visualization Lab (GVIS) is in the upper left corner. NASA Lewis Advanced Cluster Environment (LACE)The Advanced Computational Concepts Lab’s (ACCL) Lewis Advanced Cluster Environment (LACE) in 1993. NASA Mobile Aeronautics Education Laboratory (MAEL) VR Flight SimulatorSetup showing location of the various equipment used in the Mobile Aeronautics Education Laboratory (MAEL) VR Flight Simulator.NASA Mobile Aeronautics Education Laboratory (MAEL) VR Flight SimulatorMAEL (Mobile Aeronautics Education Laboratory) trailer’s flight simulator supported multi-screen panoramic views or head-tracked Head Mounted Displays (HMDs). NASA WrightSimApollo 13 flight director Gene Kranz watches Jim Lovell pilot WrightSim. NASA 100 Years of Flight Gala CelebrationJohn Glenn talks to a Graphics and Visualization Lab (GVIS) programmer during the 2003 “100 Years of Flight Gala Celebration” event at NASA’s Glenn Research Center in Cleveland. NASA VR TreadmillThe concept of the VR treadmill was used to test if duplicating a visual-motor linkage was feasible for long-duration spaceflight. NASA 2000s VisualizationTurn-of-the-century Graphics and Visualization Lab (GVIS) model. NASA 2000s VisualizationTurn-of-the-century Graphics and Visualization Lab (GVIS) model. NASA 2000s Visualization Turn-of-the-century Graphics and Visualization Lab (GVIS) model. NASA Aeroshark ClusterThe Advanced Computational Concepts Lab’s (ACCL) Aeroshark Cluster in 2001. NASA Early 2000s Graphics and Visualization Lab (GVIS)The turn-of-the-century Graphics and Visualization Lab (GVIS), shown in 2004. NASA Advanced Communications Environment (ACE) ClusterThe Advanced Computational Concepts Lab’s (ACCL) Advanced Communications Environment (ACE) Cluster in 2005. NASA Early Computer Automatic Virtual Environment (CAVE)A Graphics and Visualization Lab (GVIS) team member demonstrating the old Computer Automatic Virtual Environment (CAVE). NASA Current Computer Automatic Virtual Environment (CAVE)A Graphics and Visualization Lab (GVIS) intern in the Computer Automatic Virtual Environment (CAVE). NASA GVIS Now

Today, the GVIS Lab has the same mission that it had in 1989: to apply the latest visualization and human interaction technologies to advance NASA’s missions. The team takes pride in pushing the limits of scientific visualization and computer science, helping fellow researchers make sense of their data, and inspiring the next generation through demonstrations and presentations. Computational technology has come a long way since the days of ICARE, but GVIS has continued to explore current and cutting-edge technologies. 

In addition to scientific visualization and experimental computational technologies, the GVIS Lab now also specializes in virtual design, interactive 3D simulations, natural user interface development, applications of computer science, and mission scenario visualizations. The team uses the latest edition of 3D programs and VR devices to experiment with how these systems can be used to visualize data, pushing their input and output capabilities. 

With all this technology, GVIS also supports the visualization of a wide variety of 3D data and models such as CAD, point clouds, and volume data. Additionally, the lab is capable of high-impact data visualization, web-based visualization, time-accurate data representation, and designing and testing CAD models in virtual reality.

The Graphics and Visualization Lab (GVIS) team attends a STEM outreach event at the Cleveland Museum of Natural History.NASA Public Engagement

Outside of the lab, GVIS has a longstanding history of taking its technology demonstrations across the city, throughout the country, and around the world. The team has extensive experience organizing, presenting, and facilitating STEM-based educational outreach for a variety of different events and venues. Inside the lab, GVIS supports the education and career exploration of its high school and college interns through mentorship, community engagement opportunities, and access to cutting-edge technology.

STEM Engagement EventVisitors interact with the Graphics and Visualization Lab (GVIS) team while attending Score with STEM, an event organized by the Cleveland Cavaliers. NASA/GRC/Jef Janis STEM Engagement EventA visitor interacts with a Graphics and Visualization Lab (GVIS) team member while attending Dino Days at the Cleveland Museum of Natural History. NASA STEM Engagement EventA Graphics and Visualization Lab (GVIS) Intern interacts with visitors at a STEM outreach event. NASA STEM Engagement EventGraphics and Visualization Lab (GVIS) team members attend Women in Aviation Day organized by Women in Aviation International (WAI). NASA GRUVE Lab ToursThe Graphics and Visualization Lab (GVIS) team provides tours of NASA labs and facilities. NASA GVIS Lab ToursA Graphics and Visualization Lab (GVIS) team member demonstrates VR visualizations. NASA GRUVE Lab ToursVisitors interact with a visualization through the CAVE environment at the Graphics and Visualization Lab (GVIS).   NASA Contact Us 

Need to reach us? You can send an email directly to the GVIS Team (GRC-DL-GVIS@mail.nasa.gov) or to the team leader, Herb Schilling (hschilling@nasa.gov).

Share Details Last Updated Jul 23, 2025 Related Terms Explore More 3 min read 1942: Engine Roars to Life in First Test at Future NASA Glenn Article 1 year ago 2 min read NASA Glenn History Includes Contributions of Women in Aerospace Research Article 3 years ago 3 min read NASA Uses Cleveland Landmark for Microgravity Research in the 1960s Article 3 years ago Keep Exploring Discover More Topics From NASA

Explore NASA’s History

Glenn Historic Facilities

This collection of webpages was created to document some of the historic facilities formerly located at NASA's Glenn Research Center…

Glenn Historic Preservation

NASA History Series

Categories: NASA

GVIS History

NASA News - 13 hours 2 min ago
4 Min Read GVIS History As part of NASA Glenn’s Scientific Computing and Visualization Team, the GVIS Lab has a storied visual and technological history.  Credits: NASA GVIS: the ICARE Era

In 1982, a $20 million supercomputer was brought to NASA Glenn. Scientists at NASA Glenn were becoming increasingly reliant on computer simulations to test their experiments. Advancements in computer technology allowed a different type of testing environment — one that revolved around virtual models and data over physical observation. The benefits of this method included a decrease in costs, a decrease in associated risk, faster turnaround, and more data.

High Definition Video System (HDVS)A High Definition Video System (HDVS) in the early Graphics and Visualization Lab (GVIS). NASA High Definition Video System (HDVS) in the LabNASA employee in early Graphics and Visualization Lab (GVIS) setup, containing High Definition Video Systems (HDVS). NASA Early Graphics and Visualization Lab (GVIS)Early Graphics and Visualization Lab (GVIS) setup, which housed original analog processing hardware. NASA Cray 1-S/2200 SupercomputerThe original Cray 1-S/2200 Supercomputer in the Research and Analysis Center in 1982.NASA

But this method of experimentation created a problem: With data-point counts somewhere in the millions, it was a challenge for scientists to even begin to look at their own collected data. In short, there was simply too much data to be analyzed. To solve this problem, NASA Glenn built the Interactive Computer Aided Research Engineering system (ICARE) in the center’s Research Analysis Center.  

Taking up several rooms, consisting of 22 total workstations, and costing a grand total of $20 million, the ICARE system was a way for scientists to examine their data through the aid of supercomputer visualizations. Using both graphical and modular methods, ICARE’s visualizations revealed and shared information in ways that traditional methods could not match. 

The construction and implementation of the ICARE system was revolutionary to both the center and NASA as a whole. Before 1982, NASA already had an established interest in powerful computers; however, the ICARE system took NASA into the era of supercomputing. ICARE also brought increased attention to the value and power of scientific visualization. 

Original Processing HardwareOriginal analog Graphics and Visualization Lab (GVIS) processing hardware.NASA ICARE RoomAn ICARE room in the Research and Analysis Center. NASA 1980s VisualizationA typical 1980s visualization at NASA’s Glenn Research Center in Cleveland.NASA GRAPH3DGRAPH3D was an innovative technology in the 1980s that supported shaded surfaces and had a rich set of user-friendly commands.NASA The Creation of GVIS

In 1989, it was time for an upgrade. NASA Glenn wanted the latest scientific visualization technology and techniques for its scientists, so the center expanded the Research Analysis Center to make room for the new Graphics and Visualization Lab (GVIS). The GVIS Lab acquired cutting-edge graphics technology, including studio-quality TV animation and recording equipment, stereographic displays, and image processing systems. Later, the High-Performance Computing Act of 1991 provided funding and opportunities to add high-speed computing, virtual reality, and collaborative visualization to its fleet of tools.

The secure supercomputing space that would eventually become the Graphics and Visualization Lab (GVIS), shown in 1989.NASA

During this period, the GVIS Lab was responsible for assisting NASA Glenn scientists who needed help visualizing their data. The lab was also tasked with inventing new visualization techniques and promoting NASA Glenn’s activities though tours, videos, and other outreach programs. Some of the techniques the lab developed included particle tracking, iso-surface contours, and volume visualization. Tour guests included school children, corporate VIPs, local and national politicians, TV news media, and researchers from other national labs. Using state-of-the-art recording and editing hardware, the GVIS Lab regularly shared work both inside and outside of NASA.   

As other labs and researchers began to gain access to their own scientific visualization tools, the GVIS Lab shifted its focus to experimenting with virtual reality- and augmented reality-based visualizations.

Jay HorowitzJay Horowitz saw the Graphics and Visualization Lab (GVIS) through its creation and early years at NASA’s Glenn Research Center in Cleveland. NASA Cray X-MP-2 SupercomputerThe Cray X-MP-2 Supercomputer that replaced the 1-S. NASA Early Research and Analysis CenterThe Research and Analysis Center pre-expansion. NASA Research and Analysis CenterThe Research and Analysis Center after the expansion. The Graphics and Visualization Lab (GVIS) is in the upper left corner. NASA Lewis Advanced Cluster Environment (LACE)The Advanced Computational Concepts Lab’s (ACCL) Lewis Advanced Cluster Environment (LACE) in 1993. NASA Mobile Aeronautics Education Laboratory (MAEL) VR Flight SimulatorSetup showing location of the various equipment used in the Mobile Aeronautics Education Laboratory (MAEL) VR Flight Simulator.NASA Mobile Aeronautics Education Laboratory (MAEL) VR Flight SimulatorMAEL (Mobile Aeronautics Education Laboratory) trailer’s flight simulator supported multi-screen panoramic views or head-tracked Head Mounted Displays (HMDs). NASA WrightSimApollo 13 flight director Gene Kranz watches Jim Lovell pilot WrightSim. NASA 100 Years of Flight Gala CelebrationJohn Glenn talks to a Graphics and Visualization Lab (GVIS) programmer during the 2003 “100 Years of Flight Gala Celebration” event at NASA’s Glenn Research Center in Cleveland. NASA VR TreadmillThe concept of the VR treadmill was used to test if duplicating a visual-motor linkage was feasible for long-duration spaceflight. NASA 2000s VisualizationTurn-of-the-century Graphics and Visualization Lab (GVIS) model. NASA 2000s VisualizationTurn-of-the-century Graphics and Visualization Lab (GVIS) model. NASA 2000s Visualization Turn-of-the-century Graphics and Visualization Lab (GVIS) model. NASA Aeroshark ClusterThe Advanced Computational Concepts Lab’s (ACCL) Aeroshark Cluster in 2001. NASA Early 2000s Graphics and Visualization Lab (GVIS)The turn-of-the-century Graphics and Visualization Lab (GVIS), shown in 2004. NASA Advanced Communications Environment (ACE) ClusterThe Advanced Computational Concepts Lab’s (ACCL) Advanced Communications Environment (ACE) Cluster in 2005. NASA Early Computer Automatic Virtual Environment (CAVE)A Graphics and Visualization Lab (GVIS) team member demonstrating the old Computer Automatic Virtual Environment (CAVE). NASA Current Computer Automatic Virtual Environment (CAVE)A Graphics and Visualization Lab (GVIS) intern in the Computer Automatic Virtual Environment (CAVE). NASA GVIS Now

Today, the GVIS Lab has the same mission that it had in 1989: to apply the latest visualization and human interaction technologies to advance NASA’s missions. The team takes pride in pushing the limits of scientific visualization and computer science, helping fellow researchers make sense of their data, and inspiring the next generation through demonstrations and presentations. Computational technology has come a long way since the days of ICARE, but GVIS has continued to explore current and cutting-edge technologies. 

In addition to scientific visualization and experimental computational technologies, the GVIS Lab now also specializes in virtual design, interactive 3D simulations, natural user interface development, applications of computer science, and mission scenario visualizations. The team uses the latest edition of 3D programs and VR devices to experiment with how these systems can be used to visualize data, pushing their input and output capabilities. 

With all this technology, GVIS also supports the visualization of a wide variety of 3D data and models such as CAD, point clouds, and volume data. Additionally, the lab is capable of high-impact data visualization, web-based visualization, time-accurate data representation, and designing and testing CAD models in virtual reality.

The Graphics and Visualization Lab (GVIS) team attends a STEM outreach event at the Cleveland Museum of Natural History.NASA Public Engagement

Outside of the lab, GVIS has a longstanding history of taking its technology demonstrations across the city, throughout the country, and around the world. The team has extensive experience organizing, presenting, and facilitating STEM-based educational outreach for a variety of different events and venues. Inside the lab, GVIS supports the education and career exploration of its high school and college interns through mentorship, community engagement opportunities, and access to cutting-edge technology.

STEM Engagement EventVisitors interact with the Graphics and Visualization Lab (GVIS) team while attending Score with STEM, an event organized by the Cleveland Cavaliers. NASA/GRC/Jef Janis STEM Engagement EventA visitor interacts with a Graphics and Visualization Lab (GVIS) team member while attending Dino Days at the Cleveland Museum of Natural History. NASA STEM Engagement EventA Graphics and Visualization Lab (GVIS) Intern interacts with visitors at a STEM outreach event. NASA STEM Engagement EventGraphics and Visualization Lab (GVIS) team members attend Women in Aviation Day organized by Women in Aviation International (WAI). NASA GRUVE Lab ToursThe Graphics and Visualization Lab (GVIS) team provides tours of NASA labs and facilities. NASA GVIS Lab ToursA Graphics and Visualization Lab (GVIS) team member demonstrates VR visualizations. NASA GRUVE Lab ToursVisitors interact with a visualization through the CAVE environment at the Graphics and Visualization Lab (GVIS).   NASA Contact Us 

Need to reach us? You can send an email directly to the GVIS Team (GRC-DL-GVIS@mail.nasa.gov) or to the team leader, Herb Schilling (hschilling@nasa.gov).

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NASA, JAXA XRISM Satellite X-rays Milky Way’s Sulfur

NASA News - 13 hours 23 min ago

4 min read

NASA, JAXA XRISM Satellite X-rays Milky Way’s Sulfur

An international team of scientists have provided an unprecedented tally of elemental sulfur spread between the stars using data from the Japan-led XRISM (X-ray Imaging and Spectroscopy Mission) spacecraft.

Astronomers used X-rays from two binary star systems to detect sulfur in the interstellar medium, the gas and dust found in the space between stars. It’s the first direct measurement of both sulfur’s gas and solid phases, a unique capability of X-ray spectroscopy, XRISM’s (pronounced “crism”) primary method of studying the cosmos. 

“Sulfur is important for how cells function in our bodies here on Earth, but we still have a lot of questions about where it’s found out in the universe,” said Lía Corrales, an assistant professor of astronomy at the University of Michigan in Ann Arbor. “Sulfur can easily change from a gas to a solid and back again. The XRISM spacecraft provides the resolution and sensitivity we need to find it in both forms and learn more about where it might be hiding.”

A paper about these results, led by Corrales, published June 27 in the Publications of the Astronomical Society of Japan. 

Watch to learn how the XRISM (X-ray Imaging and Spectroscopy Mission) satellite took an unprecedented look at our galaxy’s sulfur. XRISM is led by JAXA (Japan Aerospace Exploration Agency) in collaboration with NASA, along with contributions from ESA (European Space Agency).
NASA’s Goddard Space Flight Center

Using ultraviolet light, researchers have found gaseous sulfur in the space between stars. In denser parts of the interstellar medium, such as the molecular clouds where stars and planets are born, this form of sulfur quickly disappears. 

Scientists assume the sulfur condenses into a solid, either by combining with ice or mixing with other elements. 

When a doctor performs an X-ray here on Earth, they place the patient between an X-ray source and a detector. Bone and tissue absorb different amounts of the light as it travels through the patient’s body, creating contrast in the detector.

To study sulfur, Corrales and her team did something similar. 

They picked a portion of the interstellar medium with the right density — not so thin that all the X-rays would pass through unchanged, but also not so dense that they would all be absorbed.

Then the team selected a bright X-ray source behind that section of the medium, a binary star system called GX 340+0 located over 35,000 light-years away in the southern constellation Scorpius. 

This composite shows a section of the interstellar medium scientists X-rayed for sulfur using the Japan-led XRISM (X-ray Imaging and Spectroscopy Mission). X-ray binary GX 340+0 is the blue dot in the center. The composite contains a blend of imagery in X-rays (represented in deep blue), infrared, and optical light.DSS/DECaPS/eRosita/NASA’s Goddard Space Flight Center This composite shows a section of the interstellar medium scientists X-rayed for sulfur using the Japan-led XRISM (X-ray Imaging and Spectroscopy Mission). The X-ray binary 4U 1630–472 is highlighted at the center. The composite contains a blend of imagery in X-rays (represented in deep blue), infrared, and optical light.DSS/DECaPS/eRosita/NASA’s Goddard Space Flight Center

Using the Resolve instrument on XRISM, the scientists were able to measure the energy of GX 340+0’s X-rays and determined that sulfur was present not only as a gas, but also as a solid, possibly mixed with iron.

“Chemistry in environments like the interstellar medium is very different from anything we can do on Earth, but we modeled sulfur combined with iron, and it seems to match what we’re seeing with XRISM,” said co-author Elisa Costantini, a senior astronomer at the Space Research Organization Netherlands and the University of Amsterdam. “Our lab has created models for different elements to compare with astronomical data for years. The campaign is ongoing, and soon we’ll have new sulfur measurements to compare with the XRISM data to learn even more.”

Iron-sulfur compounds are often found in meteorites, so scientists have long thought they might be one way sulfur solidifies out of molecular clouds to travel through the universe. 

In their paper, Corrales and her team propose a few compounds that would match XRISM’s observations — pyrrhotite, troilite, and pyrite, which is sometimes called fool’s gold. 

The researchers were also able to use measurements from a second X-ray binary called 4U 1630-472 that helped confirm their findings. 

“NASA’s Chandra X-ray Observatory has previously studied sulfur, but XRISM’s measurements are the most detailed yet,” said Brian Williams, the XRISM project scientist at NASA’s Goddard Space Flight Center in Greenbelt, Maryland. “Since GX 340+0 is on the other side of the galaxy from us, XRISM’s X-ray observations are a unique probe of sulfur in a large section of the Milky Way. There’s still so much to learn about the galaxy we call home.”

XRISM is led by JAXA (Japan Aerospace Exploration Agency) in collaboration with NASA, along with contributions from ESA (European Space Agency). NASA and JAXA developed Resolve, the mission’s microcalorimeter spectrometer.

Download images and videos through NASA’s Scientific Visualization Studio.

By Jeanette Kazmierczak
NASA’s Goddard Space Flight Center, Greenbelt, Md.

Media Contact:
Alise Fisher
202-358-2546
alise.m.fisher@nasa.gov
NASA Headquarters, Washington

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